Skip to main content
Version: 1.0.0-preview.44

Velaptor.Input.IAppInput<TState>

Velaptor​

Velaptor.Input​

IAppInput<TState> Interface​

Gets the state of game-specific input such as a mouse or keyboard.

public interface IAppInput<out TState>
where TState : struct, System.ValueType, System.ValueType

Type parameters​

TState

The state of the input.

Methods​

GetState()​

Returns the current state of the input.

TState GetState();

Returns​

TState
The state of the input.