Velaptor.Input.IAppInput<TState>
Velaptor
Velaptor.Input
IAppInput<TState> Interface
Gets the state of game-specific input such as a mouse or keyboard.
public interface IAppInput<out TState>
where TState : struct, System.ValueType, System.ValueType
Type parameters
TState
The state of the input.
Methods
GetState()
Returns the current state of the input.
TState GetState();
Returns
TState
The state of the input.