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Version: 1.0.0-preview.44

Velaptor.Graphics.Renderers.IShapeRenderer

Velaptor​

Velaptor.Graphics.Renderers​

IShapeRenderer Interface​

Renders rectangles to the screen.

public interface IShapeRenderer

Methods​

Render(CircleShape, int)​

Renders the given circle.

void Render(Velaptor.Graphics.CircleShape circle, int layer=0);

Parameters​

circle CircleShape

The circle to render.

layer System.Int32

The layer to render the circle.

Exceptions​

System.Exception
Thrown if the Begin() method has not been called.

Remarks​

Lower layer values will render before higher layer values.
If two separate textures have the same layer value, they will
render in the order that the method was invoked.

Example below:Render Method Invoked Order:

  1. Texture 1 (Layer -10)
  2. Texture 2 (Layer -20)
  3. Texture 3 (Layer 0)
  4. Texture 4 (Layer 0)
  5. Texture 5 (Layer 4)
  6. Texture 6 (Layer 3)Texture Render Order:
  • Texture 2
  • Texture 1
  • Texture 3
  • Texture 4
  • Texture 6
  • Texture 5

Render(RectShape, int)​

Renders the given rect.

void Render(Velaptor.Graphics.RectShape rect, int layer=0);

Parameters​

rect RectShape

The rectangle to render.

layer System.Int32

The layer to render the rectangle.

Exceptions​

System.Exception
Thrown if the Begin() method has not been called.

Remarks​

Lower layer values will render before higher layer values.
If two separate textures have the same layer value, they will
render in the order that the method was invoked.

Example below:Render Method Invoked Order:

  1. Texture 1 (Layer -10)
  2. Texture 2 (Layer -20)
  3. Texture 3 (Layer 0)
  4. Texture 4 (Layer 0)
  5. Texture 5 (Layer 4)
  6. Texture 6 (Layer 3)Texture Render Order:
  • Texture 2
  • Texture 1
  • Texture 3
  • Texture 4
  • Texture 6
  • Texture 5