Velaptor.Content.AudioBuffer
Velaptor
Velaptor.Content
AudioBuffer Enum
The kinds of buffering used for audio.
public enum AudioBuffer
Fields
Full
0
All the audio data has been loaded into memory.
Remarks
Good For:
-
Sounds that need to be played in quick succession such as audio effects.
-
Greatly improves the performance with loading audio content.
Not Good For: -
Large audio files that take up much more memory.
-
Large audio files take longer when loading as content.
It is recommended to use Full for very short audio effects such as lasers, weapons, etc. and
to use Stream for large files such as game music.
Stream
1
Audio data is streamed from a source during playback.
Remarks
Good For:
-
Large audio files that would take up too much memory if loaded all at once.
-
Greatly improves the performance with loading audio content.
Not Good For: -
Sounds that need to be played in quick succession such as audio effects.
It is recommended to use Stream for large files such as game music and to use Full
for very short audio effects such as lasers, weapons, etc.