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Version: 1.0.0-preview.35

Velaptor.Scene.ISceneManager

Velaptor

Velaptor.Scene

ISceneManager Interface

Manages scenes by loading and unloading content, updating, and rendering scenes.

public interface ISceneManager :
Velaptor.IUpdatable,
Velaptor.IDrawable,
System.IDisposable

Implements IUpdatable, IDrawable, System.IDisposable

Properties

CurrentScene

Gets the current scene.

Velaptor.Scene.IScene? CurrentScene { get; }

Property Value

IScene

InActiveScenes

Gets a list of all the System.Guid's for the scenes that are inactive.

System.Collections.Generic.IReadOnlyCollection<System.Guid> InActiveScenes { get; }

Property Value

System.Collections.Generic.IReadOnlyCollection<System.Guid>

IsLoaded

Gets a value indicating whether the scene manager has been loaded.

bool IsLoaded { get; }

Property Value

System.Boolean

Remarks

This does not mean that the content in the individual scenes have been loaded.

TotalScenes

Gets the total number of scenes.

int TotalScenes { get; }

Property Value

System.Int32

Methods

AddScene(IScene, bool)

Adds the given scene and sets it as active or inactive.

void AddScene(Velaptor.Scene.IScene scene, bool setToActive);

Parameters

scene IScene

The scene to add.

setToActive System.Boolean

When set to true, the scene being added will be set to active and
all other scenes will bet set to inactive.

AddScene(IScene)

Adds the given scene.

void AddScene(Velaptor.Scene.IScene scene);

Parameters

scene IScene

The scene to add.

Remarks

The scene will not be activated when added using this method.

LoadContent()

Loads the content for the manager and the current scene.

void LoadContent();

NextScene()

Moves to the next scene.

void NextScene();

PreviousScene()

Moves to the previous scene.

void PreviousScene();

RemoveScene(Guid)

Removes the scene that matches the given sceneId.

void RemoveScene(System.Guid sceneId);

Parameters

sceneId System.Guid

The ID of the scene to remove.

SceneExists(Guid)

Returns a value indicating whether a scene exists that matches the given id.

bool SceneExists(System.Guid id);

Parameters

id System.Guid

The ID of the scene.

Returns

System.Boolean
true if a scene exists with the given ID.

SetSceneAsActive(Guid)

Sets a scene that matches the given id to be the active scene.

void SetSceneAsActive(System.Guid id);

Parameters

id System.Guid

The ID of the scene.

Remarks

This will set all the other scenes to inactive.

UnloadContent()

Unloads the scene manager content and added scenes.

void UnloadContent();